/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;

/**
 * @author squeezed
 */
public final class L2DecoInstance extends L2NpcInstance {
	/**
	 * Constructor of L2DecoInstance (use L2Character and L2NpcInstance
	 * constructor).<BR>
	 * <BR>
	 * <B><U> Actions</U> :</B><BR>
	 * <BR>
	 * <li>Call the L2Character constructor to set the _template of the
	 * L2DecoInstance (copy skills from template to object and link _calculators
	 * to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2DecoInstance</li>
	 * <li>Create a RandomAnimation Task that will be launched after the
	 * calculated delay if the server allow it</li><BR>
	 * <BR>
	 * 
	 * @param objectId
	 *            Identifier of the object to initialized
	 * @param L2NpcTemplate
	 *            Template to apply to the NPC
	 */
	public L2DecoInstance(int objectId, L2NpcTemplate template) {
		super(objectId, template);
	}

	/**
	 * Return False.<BR>
	 * <BR>
	 */
	@Override
	public boolean isAutoAttackable(L2Character attacker) {
		return false;
	}

	@Override
	public boolean isAttackable() {
		return false;
	}

	/**
	 * Manage actions when a player click on the L2DecoInstance.<BR>
	 * <BR>
	 * <B><U> Actions</U> :</B><BR>
	 * <BR>
	 * <li>Set the L2NpcInstance as target of the L2PcInstance player (if
	 * necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the
	 * L2PcInstance player (display the select window)</li> <li>Send a
	 * Server->Client packet ValidateLocation to correct the L2NpcInstance
	 * position and heading on the client</li><BR>
	 * <BR>
	 * <B><U> Example of use </U> :</B><BR>
	 * <BR>
	 * <li>Client packet : Action, AttackRequest</li><BR>
	 * <BR>
	 * 
	 * @param player
	 *            The L2PcInstance that start an action on the L2DecoInstance
	 */
	@Override
	public void onAction(L2PcInstance player) {
		if (getObjectId() != player.getTargetId()) {
			// Set the player AI Intention to AI_INTENTION_IDLE
			player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
			// Set the target of the L2PcInstance player
			player.setTarget(this);
			// Send a Server->Client packet MyTargetSelected to the L2PcInstance
			// player
			// The color to display in the select window is White
			MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
			player.sendPacket(my);
			// Send a Server->Client packet ValidateLocation to correct the
			// L2DecoInstance position and heading on the client
			player.sendPacket(new ValidateLocation(this));
		}
	}
}